Victory Garage Props

Posted in Gallery, Personal on August 27th, 2009 by Kirk Gillard

This is a set of props for my “Victory Garage” environment. Only the diffuse/color maps are pictured.

The toolchest, lathe, and workbench use 512 attribute maps (color, bump, specular) and is comprised of 3186, 2608, 118 tris.

The shelves, and boxes use a set of 256 texture attribute maps (color, bump, alpha, spec) and are comprised of 328, and 268 tris. The worklight uses a set of 128 texture attribute maps (color, incandescence, spec) and is comprised of 846 tris.

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Willys Jeep

Posted in Gallery, Personal on August 27th, 2009 by Kirk Gillard

This is my first attempt at a higher poly game model. The Jeep itself uses 1024 texture attribute maps (color, bump, spec, alpha) and is comprised of 4982 tris

Jeep Textures

The .50 caliber machine gun uses 256 texture attribute maps (color, bump, spec, alpha) and is comprised of 383 tris.

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Victory Garage

Posted in Gallery, Personal on August 27th, 2009 by Kirk Gillard

This is a portion of an American WWII maintenance garage. The walls, ground, and support beams use 512 tiles (diffuse, bump, specularity), while the hanging light fixture uses 256 maps (diffuse, incandescence, specularity.)

Textures

This is a set of props for my “Victory Garage” environment. Only the diffuse/color maps are pictured. The toolchest, lathe, and workbench use 512 attribute maps (color, bump, specular) and is comprised of 3186, 2608, and 118 tris

The shelves, and boxes use a set of 256 texture attribute maps (color, bump, alpha, spec) and are comprised of 328, and 268 tris. The worklight uses a set of 128 texture attribute maps (color, incandescence, spec) and is comprised of 846 tris.

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