Crossbow work in progress…
Posted in Gallery, Personal on February 10th, 2010 by Kirk GillardThis is an advanced crossbow I’ve been working on, stand by for updates
This is an advanced crossbow I’ve been working on, stand by for updates
This is a prop I created as part of an art test, it is comprised of 3302 polygons (triangulated)
The generator uses a 1024 Normal map, 768 diffuse specular, alpha and emissive maps. The Decals use a 384 diffuse/alpha map.
This is a makeshift sci-fi guard tower.
The tower uses 2048 texture attribute maps (diffuse, normal, specular) and one 64×64 tiling detail normal.
The sandbag mound uses 512 texture attribute maps (diffuse, normal, and specular)
Asset is shown in the Unreal 3 Editor
This is a futuristic radar trailer/missle defense unit.
All work is displayed in the Unreal 3 Editor
The radar unit uses 2048 diffuse, normal, and specular along with a 64×64 detail normal map
The animated menus use 256 multi-channel textures.
Here are a few pieces of fine art.
This is an art test where the assignment was to design and build a four story high rise using 10K polys, and a 2048 texture map split anyway I wished.
My building is a Classical Barroque revival using 9958 polys, 3 1024, and 2 512 texture attribute maps. (Diffuse, normal, specular, alpha, and incandescence)
This is an art test where the assignment was to model, texture, and light a corner of a KISS themed night club. The main wall, and floor textures use 1024 attribute maps, the rest use 256 attribute maps.
This is a damaged concrete pillar where I used Mudbox to create the primary normal map, and vertex color to dictate the location of smaller tiling textures.
All work is displayed in the Unreal 3 Editor
This is a higher poly character model.
This is a portion of the work I did for “Dreamscape Siege”
This is a set of low poly blacksmith props. The forge uses 512 texture attribute maps (color, normal, spec) and is comprised of 154 tris. The tools use a set of 256 texture attribute maps (color, normal, spec) and are comprised of 392 tris.
This is a prop used in my Orientel Market environment. It uses 512 texture attribute maps (color, bump, alpha, spec) and is comprised of 2402 tris.
Bicycle textures
This is a prop set that is seen in my Oriental Market environment. The props are comprised of 2923 tris, and share a set of 1024 attribute maps.
Market Prop textures