Radar Trailer

Posted in Gallery, Personal on September 3rd, 2009 by Kirk Gillard

This is a  futuristic radar trailer/missle defense unit.

All work is displayed in the Unreal 3 Editorunreal3

Radar Trailer

The radar unit uses 2048 diffuse, normal, and specular along with a 64×64 detail normal map

van_difvan_normvan_spec

radarvan display screens

The animated menus use 256 multi-channel textures.

van_sidevan_radarvan_norm_detailradar trailerradarvan_rear

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Willys Jeep

Posted in Gallery, Personal on August 27th, 2009 by Kirk Gillard

This is my first attempt at a higher poly game model. The Jeep itself uses 1024 texture attribute maps (color, bump, spec, alpha) and is comprised of 4982 tris

Jeep Textures

The .50 caliber machine gun uses 256 texture attribute maps (color, bump, spec, alpha) and is comprised of 383 tris.

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