Dreamscape Siege MMORG

Posted in Gallery, Personal on August 28th, 2009 by Kirk Gillard

This is a portion of the work I did for “Dreamscape Siege”

This is a set of low poly blacksmith props. The forge uses 512 texture attribute maps (color, normal, spec) and is comprised of 154 tris. The tools use a set of 256 texture attribute maps (color, normal, spec) and are comprised of 392 tris.

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Market Props

Posted in Gallery, Personal on August 27th, 2009 by Kirk Gillard

This is a prop used in my Orientel Market environment. It uses 512 texture attribute maps (color, bump, alpha, spec) and is comprised of 2402 tris.

Bicycle textures

This is a prop set that is seen in my Oriental Market environment. The props are comprised of 2923 tris, and share a set of 1024 attribute maps.

Market Prop textures

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Victory Garage Props

Posted in Gallery, Personal on August 27th, 2009 by Kirk Gillard

This is a set of props for my “Victory Garage” environment. Only the diffuse/color maps are pictured.

The toolchest, lathe, and workbench use 512 attribute maps (color, bump, specular) and is comprised of 3186, 2608, 118 tris.

The shelves, and boxes use a set of 256 texture attribute maps (color, bump, alpha, spec) and are comprised of 328, and 268 tris. The worklight uses a set of 128 texture attribute maps (color, incandescence, spec) and is comprised of 846 tris.

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Victory Garage

Posted in Gallery, Personal on August 27th, 2009 by Kirk Gillard

This is a portion of an American WWII maintenance garage. The walls, ground, and support beams use 512 tiles (diffuse, bump, specularity), while the hanging light fixture uses 256 maps (diffuse, incandescence, specularity.)

Textures

This is a set of props for my “Victory Garage” environment. Only the diffuse/color maps are pictured. The toolchest, lathe, and workbench use 512 attribute maps (color, bump, specular) and is comprised of 3186, 2608, and 118 tris

The shelves, and boxes use a set of 256 texture attribute maps (color, bump, alpha, spec) and are comprised of 328, and 268 tris. The worklight uses a set of 128 texture attribute maps (color, incandescence, spec) and is comprised of 846 tris.

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