Guard Tower
Posted in Gallery, Personal on September 8th, 2009 by Kirk GillardThis is a makeshift sci-fi guard tower.
The tower uses 2048 texture attribute maps (diffuse, normal, specular) and one 64×64 tiling detail normal.
The sandbag mound uses 512 texture attribute maps (diffuse, normal, and specular)
Asset is shown in the Unreal 3 Editor