Dark Void Ancient Village Assets

Posted in Gallery, Professional on February 22nd, 2010 by Kirk Gillard

This is a set of assets I built for the ancient village sections of Dark Void.

All work is displayed in the Unreal 3 Editorunreal3

village Baskets

-Basket 1 uses 256 diffuse, normal, and a 128 specular map.

-Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64  detail normal map.

-Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map

basket 1 diffusebasket_01_diffusebasket 02 normalbasket_01_specbasket 3 diffusebench_beauty

-The stone bench uses a 256 diffuse, normal map, specular map, and a 64×64 detail normal tile.

-The wood bench use 512 diffuse, normal, and a 256 specular map.

stone bench diffusewood bench diffusebaskets wireframebenches wireframe

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Modular Watcher Ductwork

Posted in Gallery, Professional on October 17th, 2009 by Kirk Gillard

This is a set of assets used to construct the Watcher Ductwork in Dark Void.  Environment Artist James Hill also worked on this asset.

All work is displayed either in-game or in the Unreal 3 Editorunreal3

duct_screenshotduct_diffuseduct_normalduct_specduct_breakdownduct_maze

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Modular Watcher Hall Components

Posted in Gallery, Professional on October 16th, 2009 by Kirk Gillard

This is a set of assets used to construct the lower trenches in the “Watcher” environments of Dark Void.

All work is displayed either in-game or in the Unreal 3 Editorunreal3

Watcher Trench ScreenshotWatche Trenchtrench_wall_breakdowntrench_ramp_breakdown

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USS Cyclops assets

Posted in Gallery, Professional on September 30th, 2009 by Kirk Gillard

This is part of a set of props for the deck of a 1910’s cargo ship.

All work is shown in the Unreal 3 Editorunreal3

Vent screenshot

The vent uses 512×512 diffuse, normal, and specular texture attribute maps.

tx_vent_diffusetx_vent_normaltx_vent_specVent LODsvent_wireframe

This is a hatch I designed to function as a ledge during  the vertical cover gameplay sections of the USS Cyclops section of Dark Void.hatch breakdown

Textures 1024 diffuse, normal maps, and 1 512 specular map

Hatch diffuseHatch normaltx_hatch_spechatch_wireframe

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Survivor Tools

Posted in Gallery, Professional on August 25th, 2009 by Kirk Gillard

This is a set of ascetylene tank props  from Dark Void. It uses 1024 diffuse, normal maps, and a 512 specular/specular color map.

All work is displayed in the Unreal 3 Editorunreal3

Ascetylene Tanks

Textures

tanks_diffusetanks_normaltanks_spectanks_wireframe

This is a set of tools from Dark Void. It uses 512 diffuse, normal, and specular.

Textures

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Metal Bridge

Posted in Gallery, Professional on August 25th, 2009 by Kirk Gillard

This is a metal bridge frame from Dark Void. It uses 512×1024 diffuse, normal, specular, and specular color maps.

All work is displayed in the Unreal 3 Editorunreal3

Textures

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Survivor Scaffolding

Posted in Gallery, Professional on August 25th, 2009 by Kirk Gillard

This is a set of assets that were used to construct the scaffolding in Dark Void.

All work is displayed in the Unreal 3 Editorunreal3

Textures

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Watcher Crates/Cover Objects

Posted in Gallery, Professional on August 21st, 2009 by Kirk Gillard

This is a set of assets that are used in the cover based gameplay sections in Dark Void.

All work is displayed in the Unreal 3 Editorunreal3

Medium crate textures

Small crate textures

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