USS Cyclops assets
Posted in Gallery, Professional on September 30th, 2009 by Kirk GillardThis is part of a set of props for the deck of a 1910’s cargo ship.
All work is shown in the Unreal 3 Editor
The vent uses 512×512 diffuse, normal, and specular texture attribute maps.
This is a hatch I designed to function as a ledge during the vertical cover gameplay sections of the USS Cyclops section of Dark Void.
Textures 1024 diffuse, normal maps, and 1 512 specular map