Dark Void Ancient Village Assets

Posted in Gallery, Professional on February 22nd, 2010 by Kirk Gillard

This is a set of assets I built for the ancient village sections of Dark Void.

All work is displayed in the Unreal 3 Editorunreal3

village Baskets

-Basket 1 uses 256 diffuse, normal, and a 128 specular map.

-Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64  detail normal map.

-Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map

basket 1 diffusebasket_01_diffusebasket 02 normalbasket_01_specbasket 3 diffusebench_beauty

-The stone bench uses a 256 diffuse, normal map, specular map, and a 64×64 detail normal tile.

-The wood bench use 512 diffuse, normal, and a 256 specular map.

stone bench diffusewood bench diffusebaskets wireframebenches wireframe

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Updated Dark Void assets

Posted in News on February 18th, 2010 by Kirk Gillard

I have added the ascetylene tanks, and USS Cyclops hatch that I built for Capcom’s Dark Void.

Crossbow work in progress…

Posted in Gallery, Personal on February 10th, 2010 by Kirk Gillard

This is an advanced crossbow I’ve been working on, stand by for updatescrossbowcrossbowcrossbowcrossbow

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