Guard Tower

Posted in Gallery, Personal on September 8th, 2009 by Kirk Gillard

This is a makeshift sci-fi guard tower.

Guard Tower

The tower uses 2048 texture attribute maps (diffuse, normal, specular) and one 64×64 tiling detail normal.

tower diffusetower normaltower specular

The sandbag mound uses 512 texture attribute maps (diffuse, normal, and specular)

diffuse_sandbagnormal_sandbagsandbag specular


Asset is shown in the Unreal 3 Editorunreal3

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