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	<title>Kirk Gillard &#187; vehicle</title>
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	<link>http://www.kirkgillard.com</link>
	<description></description>
	<lastBuildDate>Sat, 22 Jan 2011 21:22:24 +0000</lastBuildDate>
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		<title>Radar Trailer</title>
		<link>http://www.kirkgillard.com/gallery/radar-trailer/</link>
		<comments>http://www.kirkgillard.com/gallery/radar-trailer/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 01:44:03 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Animated menu]]></category>
		<category><![CDATA[Game model]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[vehicle]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=241</guid>
		<description><![CDATA[This is a  futuristic radar trailer/missle defense unit.
All work is displayed in the Unreal 3 Editor

The radar unit uses 2048 diffuse, normal, and specular along with a 64&#215;64 detail normal map


The animated menus use 256 multi-channel textures.

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		<item>
		<title>Willys Jeep</title>
		<link>http://www.kirkgillard.com/gallery/willys-jeep/</link>
		<comments>http://www.kirkgillard.com/gallery/willys-jeep/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 00:41:57 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Jeep]]></category>
		<category><![CDATA[vehicle]]></category>
		<category><![CDATA[WWII]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=163</guid>
		<description><![CDATA[This is my first attempt at a higher poly game model. The Jeep itself uses 1024 texture attribute maps (color, bump, spec, alpha) and is comprised of 4982 tris

Jeep Textures

The .50 caliber machine gun uses 256 texture attribute maps (color, bump, spec, alpha) and is comprised of 383 tris.


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