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	<title>Kirk Gillard &#187; Props</title>
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		<title>Dreamscape Siege MMORG</title>
		<link>http://www.kirkgillard.com/gallery/dreamscape-siege-mmorg/</link>
		<comments>http://www.kirkgillard.com/gallery/dreamscape-siege-mmorg/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 00:33:43 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Blacksmith]]></category>
		<category><![CDATA[Dreamscape Siege]]></category>
		<category><![CDATA[Props]]></category>
		<category><![CDATA[Signs]]></category>
		<category><![CDATA[Turret]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=204</guid>
		<description><![CDATA[This is a portion of the work I did for &#8220;Dreamscape Siege&#8221;


This is a set of low poly blacksmith props. The forge uses 512 texture attribute maps (color, normal, spec) and is comprised of 154 tris. The tools use a set of 256 texture attribute maps (color, normal, spec) and are comprised of 392 tris.


]]></description>
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		<item>
		<title>Market Props</title>
		<link>http://www.kirkgillard.com/gallery/market-props/</link>
		<comments>http://www.kirkgillard.com/gallery/market-props/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 05:39:08 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Bicycle]]></category>
		<category><![CDATA[Market]]></category>
		<category><![CDATA[Props]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=200</guid>
		<description><![CDATA[This is a prop used in my Orientel Market environment. It uses 512 texture attribute maps (color, bump, alpha, spec) and is comprised of 2402 tris.

Bicycle textures


This is a prop set that is seen in my Oriental Market environment. The props are comprised of 2923 tris, and share a set of 1024 attribute maps.

Market Prop [...]]]></description>
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		<item>
		<title>Victory Garage Props</title>
		<link>http://www.kirkgillard.com/gallery/victory-garage-props/</link>
		<comments>http://www.kirkgillard.com/gallery/victory-garage-props/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 04:28:15 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Props]]></category>
		<category><![CDATA[WWII]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=191</guid>
		<description><![CDATA[This is a set of props for my &#8220;Victory Garage&#8221; environment. Only the diffuse/color maps are pictured.
The toolchest, lathe, and workbench use 512 attribute maps (color, bump, specular) and is comprised of 3186, 2608, 118 tris.


The shelves, and boxes use a set of 256 texture attribute maps (color, bump, alpha, spec) and are comprised of 328, and [...]]]></description>
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		</item>
		<item>
		<title>Victory Garage</title>
		<link>http://www.kirkgillard.com/gallery/victory-garage/</link>
		<comments>http://www.kirkgillard.com/gallery/victory-garage/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 23:47:53 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Garage]]></category>
		<category><![CDATA[Prop set]]></category>
		<category><![CDATA[Props]]></category>
		<category><![CDATA[WWII]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=153</guid>
		<description><![CDATA[This is a portion of an American WWII maintenance garage. The walls, ground, and support beams use 512 tiles (diffuse, bump, specularity), while the hanging light fixture uses 256 maps (diffuse, incandescence, specularity.)

Textures



This is a set of props for my “Victory Garage” environment. Only the diffuse/color maps are pictured. The toolchest, lathe, and workbench use 512 [...]]]></description>
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