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	<title>Kirk Gillard &#187; Environment</title>
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	<link>http://www.kirkgillard.com</link>
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		<title>Modular Watcher Ductwork</title>
		<link>http://www.kirkgillard.com/gallery/modular-watcher-ductwork/</link>
		<comments>http://www.kirkgillard.com/gallery/modular-watcher-ductwork/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 06:05:49 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Modular]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Watcher]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=373</guid>
		<description><![CDATA[This is a set of assets used to construct the Watcher Ductwork in Dark Void.  Environment Artist James Hill also worked on this asset.
All work is displayed either in-game or in the Unreal 3 Editor

]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Modular Watcher Hall Components</title>
		<link>http://www.kirkgillard.com/gallery/modular-watcher-hall-components/</link>
		<comments>http://www.kirkgillard.com/gallery/modular-watcher-hall-components/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 05:18:19 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Modular]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Watcher]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=351</guid>
		<description><![CDATA[This is a set of assets used to construct the lower trenches in the &#8220;Watcher&#8221; environments of Dark Void.
All work is displayed either in-game or in the Unreal 3 Editor

]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USS Cyclops assets</title>
		<link>http://www.kirkgillard.com/gallery/1910s-deck-vent/</link>
		<comments>http://www.kirkgillard.com/gallery/1910s-deck-vent/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 19:38:50 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[cargo ship prop]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Prop]]></category>
		<category><![CDATA[vertical cover object]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=332</guid>
		<description><![CDATA[This is part of a set of props for the deck of a 1910&#8217;s cargo ship.
All work is shown in the Unreal 3 Editor

The vent uses 512&#215;512 diffuse, normal, and specular texture attribute maps.

This is a hatch I designed to function as a ledge during  the vertical cover gameplay sections of the USS Cyclops section of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Guard Tower</title>
		<link>http://www.kirkgillard.com/gallery/guard-tower/</link>
		<comments>http://www.kirkgillard.com/gallery/guard-tower/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 00:18:38 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Guard Tower]]></category>
		<category><![CDATA[Sci-fi]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=268</guid>
		<description><![CDATA[This is a makeshift sci-fi guard tower.

The tower uses 2048 texture attribute maps (diffuse, normal, specular) and one 64&#215;64 tiling detail normal.

The sandbag mound uses 512 texture attribute maps (diffuse, normal, and specular)


Asset is shown in the Unreal 3 Editor
]]></description>
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		<title>Misc art tests</title>
		<link>http://www.kirkgillard.com/gallery/misc-art-tests/</link>
		<comments>http://www.kirkgillard.com/gallery/misc-art-tests/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 02:02:10 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Appartment building]]></category>
		<category><![CDATA[Club KISS]]></category>
		<category><![CDATA[Environment]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=230</guid>
		<description><![CDATA[This is an art test where the assignment was to design and build a four story high rise using 10K polys, and a 2048 texture map split anyway I wished.

My building is a Classical Barroque revival using 9958 polys, 3 1024, and 2 512 texture attribute maps. (Diffuse, normal, specular, alpha, and incandescence)

This is an [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Market</title>
		<link>http://www.kirkgillard.com/gallery/market/</link>
		<comments>http://www.kirkgillard.com/gallery/market/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 00:11:41 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Market]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=158</guid>
		<description><![CDATA[This is an art test I took a few months ago. The assignment was to construct an environment with a limit of 20K tris, and 18MB of textures.

I ended up using 15,816 tris, and 17.7MB of textures. 

The primary wall surfaces use a set of 1024 attribute maps (color, alpha, bump, spec). The wall fan [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Victory Garage</title>
		<link>http://www.kirkgillard.com/gallery/victory-garage/</link>
		<comments>http://www.kirkgillard.com/gallery/victory-garage/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 23:47:53 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Garage]]></category>
		<category><![CDATA[Prop set]]></category>
		<category><![CDATA[Props]]></category>
		<category><![CDATA[WWII]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=153</guid>
		<description><![CDATA[This is a portion of an American WWII maintenance garage. The walls, ground, and support beams use 512 tiles (diffuse, bump, specularity), while the hanging light fixture uses 256 maps (diffuse, incandescence, specularity.)

Textures



This is a set of props for my “Victory Garage” environment. Only the diffuse/color maps are pictured. The toolchest, lathe, and workbench use 512 [...]]]></description>
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