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	<title>Kirk Gillard &#187; Dark Void</title>
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	<link>http://www.kirkgillard.com</link>
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		<title>Dark Void Ancient Village Assets</title>
		<link>http://www.kirkgillard.com/gallery/dark-void-ancient-village-assets/</link>
		<comments>http://www.kirkgillard.com/gallery/dark-void-ancient-village-assets/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 01:42:30 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Ancient Village]]></category>
		<category><![CDATA[baskets]]></category>
		<category><![CDATA[benches]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Prop set]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=450</guid>
		<description><![CDATA[This is a set of assets I built for the ancient village sections of Dark Void.
All work is displayed in the Unreal 3 Editor

-Basket 1 uses 256 diffuse, normal, and a 128 specular map.
-Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64&#215;64  detail normal map.
-Basket 3 uses 256 diffuse [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modular Watcher Ductwork</title>
		<link>http://www.kirkgillard.com/gallery/modular-watcher-ductwork/</link>
		<comments>http://www.kirkgillard.com/gallery/modular-watcher-ductwork/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 06:05:49 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Modular]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Watcher]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=373</guid>
		<description><![CDATA[This is a set of assets used to construct the Watcher Ductwork in Dark Void.  Environment Artist James Hill also worked on this asset.
All work is displayed either in-game or in the Unreal 3 Editor

]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modular Watcher Hall Components</title>
		<link>http://www.kirkgillard.com/gallery/modular-watcher-hall-components/</link>
		<comments>http://www.kirkgillard.com/gallery/modular-watcher-hall-components/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 05:18:19 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Modular]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Watcher]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=351</guid>
		<description><![CDATA[This is a set of assets used to construct the lower trenches in the &#8220;Watcher&#8221; environments of Dark Void.
All work is displayed either in-game or in the Unreal 3 Editor

]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/modular-watcher-hall-components/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USS Cyclops assets</title>
		<link>http://www.kirkgillard.com/gallery/1910s-deck-vent/</link>
		<comments>http://www.kirkgillard.com/gallery/1910s-deck-vent/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 19:38:50 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[cargo ship prop]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Prop]]></category>
		<category><![CDATA[vertical cover object]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=332</guid>
		<description><![CDATA[This is part of a set of props for the deck of a 1910&#8217;s cargo ship.
All work is shown in the Unreal 3 Editor

The vent uses 512&#215;512 diffuse, normal, and specular texture attribute maps.

This is a hatch I designed to function as a ledge during  the vertical cover gameplay sections of the USS Cyclops section of [...]]]></description>
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		<item>
		<title>Survivor Tools</title>
		<link>http://www.kirkgillard.com/gallery/survivor-tools/</link>
		<comments>http://www.kirkgillard.com/gallery/survivor-tools/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 04:29:55 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Survivor]]></category>
		<category><![CDATA[Toolbox]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=127</guid>
		<description><![CDATA[This is a set of ascetylene tank props  from Dark Void. It uses 1024 diffuse, normal maps, and a 512 specular/specular color map.
All work is displayed in the Unreal 3 Editor

Textures

This is a set of tools from Dark Void. It uses 512 diffuse, normal, and specular.

Textures


]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Metal Bridge</title>
		<link>http://www.kirkgillard.com/gallery/metal-bridge/</link>
		<comments>http://www.kirkgillard.com/gallery/metal-bridge/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 04:13:34 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Metal Bridge]]></category>
		<category><![CDATA[Survivor]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=116</guid>
		<description><![CDATA[This is a metal bridge frame from Dark Void. It uses 512&#215;1024 diffuse, normal, specular, and specular color maps.
All work is displayed in the Unreal 3 Editor

Textures


]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Survivor Scaffolding</title>
		<link>http://www.kirkgillard.com/gallery/survivor-scaffolding/</link>
		<comments>http://www.kirkgillard.com/gallery/survivor-scaffolding/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 03:33:02 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[Survivor]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=105</guid>
		<description><![CDATA[This is a set of assets that were used to construct the scaffolding in Dark Void.
All work is displayed in the Unreal 3 Editor

Textures



]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watcher Crates/Cover Objects</title>
		<link>http://www.kirkgillard.com/gallery/watcher-cratescover-objects/</link>
		<comments>http://www.kirkgillard.com/gallery/watcher-cratescover-objects/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 03:36:11 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[Cover Object]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Watcher]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=17</guid>
		<description><![CDATA[This is the Excerpt.]]></description>
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