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	<title>Kirk Gillard &#187; Personal</title>
	<atom:link href="http://www.kirkgillard.com/category/gallery/personal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kirkgillard.com</link>
	<description></description>
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		<title>Crossbow work in progress&#8230;</title>
		<link>http://www.kirkgillard.com/gallery/crossbow-work-in-progress/</link>
		<comments>http://www.kirkgillard.com/gallery/crossbow-work-in-progress/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 21:56:31 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[High Poly]]></category>
		<category><![CDATA[Weapon]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=404</guid>
		<description><![CDATA[This is an advanced crossbow I&#8217;ve been working on, stand by for updates
]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/crossbow-work-in-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Propane Field Generator</title>
		<link>http://www.kirkgillard.com/gallery/propane-field-generator/</link>
		<comments>http://www.kirkgillard.com/gallery/propane-field-generator/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 01:41:10 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Prop]]></category>
		<category><![CDATA[Propane Field Generator]]></category>
		<category><![CDATA[Sci-fi]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=386</guid>
		<description><![CDATA[This is a prop I created as part of an art test, it is comprised of 3302 polygons (triangulated)

The generator uses a 1024 Normal map, 768 diffuse specular, alpha and emissive maps. The Decals use a 384 diffuse/alpha map.
]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/propane-field-generator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guard Tower</title>
		<link>http://www.kirkgillard.com/gallery/guard-tower/</link>
		<comments>http://www.kirkgillard.com/gallery/guard-tower/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 00:18:38 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Guard Tower]]></category>
		<category><![CDATA[Sci-fi]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=268</guid>
		<description><![CDATA[This is a makeshift sci-fi guard tower.

The tower uses 2048 texture attribute maps (diffuse, normal, specular) and one 64&#215;64 tiling detail normal.

The sandbag mound uses 512 texture attribute maps (diffuse, normal, and specular)


Asset is shown in the Unreal 3 Editor
]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/guard-tower/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Radar Trailer</title>
		<link>http://www.kirkgillard.com/gallery/radar-trailer/</link>
		<comments>http://www.kirkgillard.com/gallery/radar-trailer/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 01:44:03 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Animated menu]]></category>
		<category><![CDATA[Game model]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[vehicle]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=241</guid>
		<description><![CDATA[This is a  futuristic radar trailer/missle defense unit.
All work is displayed in the Unreal 3 Editor

The radar unit uses 2048 diffuse, normal, and specular along with a 64&#215;64 detail normal map


The animated menus use 256 multi-channel textures.

]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/radar-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fine art</title>
		<link>http://www.kirkgillard.com/gallery/fine-art/</link>
		<comments>http://www.kirkgillard.com/gallery/fine-art/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 03:10:07 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Entertainment Stand]]></category>
		<category><![CDATA[Fine art]]></category>
		<category><![CDATA[Statue]]></category>
		<category><![CDATA[Wall Cross]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=237</guid>
		<description><![CDATA[Here are a few pieces of fine art.
]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/fine-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Misc art tests</title>
		<link>http://www.kirkgillard.com/gallery/misc-art-tests/</link>
		<comments>http://www.kirkgillard.com/gallery/misc-art-tests/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 02:02:10 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Appartment building]]></category>
		<category><![CDATA[Club KISS]]></category>
		<category><![CDATA[Environment]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=230</guid>
		<description><![CDATA[This is an art test where the assignment was to design and build a four story high rise using 10K polys, and a 2048 texture map split anyway I wished.

My building is a Classical Barroque revival using 9958 polys, 3 1024, and 2 512 texture attribute maps. (Diffuse, normal, specular, alpha, and incandescence)

This is an [...]]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/misc-art-tests/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Damaged contrete pillar</title>
		<link>http://www.kirkgillard.com/gallery/damaged-contrete-pillar/</link>
		<comments>http://www.kirkgillard.com/gallery/damaged-contrete-pillar/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 00:03:14 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Concrete]]></category>
		<category><![CDATA[Damaged]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Pillar]]></category>
		<category><![CDATA[Vertex color]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=223</guid>
		<description><![CDATA[This is a damaged concrete pillar where I used Mudbox to create the primary normal map, and vertex color to dictate the location of smaller tiling textures.
All work is displayed in the Unreal 3 Editor


]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/damaged-contrete-pillar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spy Weasel</title>
		<link>http://www.kirkgillard.com/gallery/spy-weasel/</link>
		<comments>http://www.kirkgillard.com/gallery/spy-weasel/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 02:40:08 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Weasel]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=213</guid>
		<description><![CDATA[This is a higher poly character model.
]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/spy-weasel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dreamscape Siege MMORG</title>
		<link>http://www.kirkgillard.com/gallery/dreamscape-siege-mmorg/</link>
		<comments>http://www.kirkgillard.com/gallery/dreamscape-siege-mmorg/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 00:33:43 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Blacksmith]]></category>
		<category><![CDATA[Dreamscape Siege]]></category>
		<category><![CDATA[Props]]></category>
		<category><![CDATA[Signs]]></category>
		<category><![CDATA[Turret]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=204</guid>
		<description><![CDATA[This is a portion of the work I did for &#8220;Dreamscape Siege&#8221;


This is a set of low poly blacksmith props. The forge uses 512 texture attribute maps (color, normal, spec) and is comprised of 154 tris. The tools use a set of 256 texture attribute maps (color, normal, spec) and are comprised of 392 tris.


]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/dreamscape-siege-mmorg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Market Props</title>
		<link>http://www.kirkgillard.com/gallery/market-props/</link>
		<comments>http://www.kirkgillard.com/gallery/market-props/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 05:39:08 +0000</pubDate>
		<dc:creator>Kirk Gillard</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Bicycle]]></category>
		<category><![CDATA[Market]]></category>
		<category><![CDATA[Props]]></category>

		<guid isPermaLink="false">http://www.kirkgillard.com/?p=200</guid>
		<description><![CDATA[This is a prop used in my Orientel Market environment. It uses 512 texture attribute maps (color, bump, alpha, spec) and is comprised of 2402 tris.

Bicycle textures


This is a prop set that is seen in my Oriental Market environment. The props are comprised of 2923 tris, and share a set of 1024 attribute maps.

Market Prop [...]]]></description>
		<wfw:commentRss>http://www.kirkgillard.com/gallery/market-props/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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