Dark Void Ancient Village Assets

Posted in Gallery, Professional on February 22nd, 2010 by Kirk Gillard

This is a set of assets I built for the ancient village sections of Dark Void.

All work is displayed in the Unreal 3 Editorunreal3

village Baskets

-Basket 1 uses 256 diffuse, normal, and a 128 specular map.

-Basket 2 uses 512 diffuse, normal, and a 512 specular/normal tile mask, and a 64×64  detail normal map.

-Basket 3 uses 256 diffuse map, diffuse map, and a 128 specular map

basket 1 diffusebasket_01_diffusebasket 02 normalbasket_01_specbasket 3 diffusebench_beauty

-The stone bench uses a 256 diffuse, normal map, specular map, and a 64×64 detail normal tile.

-The wood bench use 512 diffuse, normal, and a 256 specular map.

stone bench diffusewood bench diffusebaskets wireframebenches wireframe

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Updated Dark Void assets

Posted in News on February 18th, 2010 by Kirk Gillard

I have added the ascetylene tanks, and USS Cyclops hatch that I built for Capcom’s Dark Void.

Crossbow work in progress…

Posted in Gallery, Personal on February 10th, 2010 by Kirk Gillard

This is an advanced crossbow I’ve been working on, stand by for updatescrossbowcrossbowcrossbowcrossbow

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Propane Field Generator

Posted in Gallery, Personal on January 7th, 2010 by Kirk Gillard

This is a prop I created as part of an art test, it is comprised of 3302 polygons (triangulated)

Propane Field GeneratorPropane Field Generator

The generator uses a 1024 Normal map, 768 diffuse specular, alpha and emissive maps. The Decals use a 384 diffuse/alpha map.diffuse_generatornormal_generatorspec_generatordiffuse_decalsgenerator_reargenerator_wireframe

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Modular Watcher Ductwork

Posted in Gallery, Professional on October 17th, 2009 by Kirk Gillard

This is a set of assets used to construct the Watcher Ductwork in Dark Void.  Environment Artist James Hill also worked on this asset.

All work is displayed either in-game or in the Unreal 3 Editorunreal3

duct_screenshotduct_diffuseduct_normalduct_specduct_breakdownduct_maze

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Modular Watcher Hall Components

Posted in Gallery, Professional on October 16th, 2009 by Kirk Gillard

This is a set of assets used to construct the lower trenches in the “Watcher” environments of Dark Void.

All work is displayed either in-game or in the Unreal 3 Editorunreal3

Watcher Trench ScreenshotWatche Trenchtrench_wall_breakdowntrench_ramp_breakdown

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USS Cyclops assets

Posted in Gallery, Professional on September 30th, 2009 by Kirk Gillard

This is part of a set of props for the deck of a 1910’s cargo ship.

All work is shown in the Unreal 3 Editorunreal3

Vent screenshot

The vent uses 512×512 diffuse, normal, and specular texture attribute maps.

tx_vent_diffusetx_vent_normaltx_vent_specVent LODsvent_wireframe

This is a hatch I designed to function as a ledge during  the vertical cover gameplay sections of the USS Cyclops section of Dark Void.hatch breakdown

Textures 1024 diffuse, normal maps, and 1 512 specular map

Hatch diffuseHatch normaltx_hatch_spechatch_wireframe

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The new and improved kirkgillard.com!

Posted in News on September 9th, 2009 by Kirk Gillard

I have redesigned my website and added a few new pieces. Feel free to email me with any comments or suggestions.

Guard Tower

Posted in Gallery, Personal on September 8th, 2009 by Kirk Gillard

This is a makeshift sci-fi guard tower.

 

 Guard Tower

The tower uses 2048 texture attribute maps (diffuse, normal, specular) and one 64×64 tiling detail normal.

tower diffusetower normaltower specular

The sandbag mound uses 512 texture attribute maps (diffuse, normal, and specular)

diffuse_sandbagnormal_sandbagsandbag specular

tower_basetower_toptower_beauty

Asset is shown in the Unreal 3 Editorunreal3

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Radar Trailer

Posted in Gallery, Personal on September 3rd, 2009 by Kirk Gillard

This is a  futuristic radar trailer/missle defense unit.

All work is displayed in the Unreal 3 Editorunreal3

Radar Trailer

The radar unit uses 2048 diffuse, normal, and specular along with a 64×64 detail normal map

van_difvan_normvan_spec

radarvan display screens

The animated menus use 256 multi-channel textures.

van_sidevan_radarvan_norm_detailradar trailerradarvan_rear

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